Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Tutorial: Saving game data as an image

Have you ever wondered, I wish I could load arbitrary data from an image and if only I had the time to write code to that effect, that would just be fantastic? Of course you have! That thought also occurred to me, and I did have some time to write code to that effect, and DataImageUtils is the result of that.

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Flash 11.2 and Stage3D:
870 Million Triangles Per Second

From Jean-Marc Le Roux:

“New version of Minko will introduce a few major API changes. Changes are designed to provide better performances

Minko 2 will bring an incredible performance boost. Boost is so big that working with Minko 2 will be just as fast as working with the bare Stage3D API.

In order to demonstrate how fast it is, I’ve done a little stress test application:

[ Click to launch ]

More than 29 million polygons at 30 frames per second with 21 750 objects in the scene and 10 874 draw calls.. That a total of 870 million triangles per second.”

[ More info + source code here ]

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Leap Motion AS3

AS3 framework for working with the Leap.

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Cyroad

Mouse to move, avoid obstacles and collect ♦.

Tech info:

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“Flash return” - using Adobe Flash CS / Flash CC / Animate CC and AS3 develop HTML5 applications quickly

Development of HTML5 application / game is very simple and efficient!

  • We use Flash / AnimateCC built AS3 scripts and libraries to develop HTML5, just like the development of flash work.
  • Engine implements to Flash Lite 4 based library functions. Meet the needs of the vast majority of developers. Flash Lite 4
  • All resources are packaged in 1 file, making it easy to deploy and distribute.
  • Source file(swf file) and output file size approaches.
  • WebGL or Canvas2D rendering mode will be automatically selected.
  • “Flash return” examples
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Introduction to Feathers

Learn how to use the official UI for Starling to create a simple list-based mobile application.