Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Adobe AIR apps: Popeyes Red Stick Staredown

The cross-platform app uses real-time facial recognition technology to track the user’s eye movements, something not traditionally found in mobile apps. Combined with various game mechanics, native phone functionality, and social integration, it delivers a unique and interactive experience.


ANE’s used: AirFlurry, MilkmanGames GoViral, BRF_NXT, Kochava



Library to check the status of the network and WiFi in iOS application. The library can check whether there is access to a cellular data or WiFi.


Adobe Animate CC: The Evolution of Flash Professional


“Games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base. This totally changes the playing field for game developers.” — Tim Sweeney, Founder, Epic Games

“The Flash Player version of Unreal Tournament 3 turned out to look even better than the version we shipped on Xbox 360 and PlayStation 3.” — Mark Rein, Vice President, Epic Games

Flash Runtime C++ Compiler (flascc)

Bring your native C/C++ games from consoles and PCs to over a billion people on the web — across browsers, with no install. Welcome to the largest audience in gaming.

The Flash Runtime C++ Compiler is currently available in private beta. Flascc includes tools for building, testing, and debugging C/C++ projects, example projects with source code, and documentation.

[ More.. ] [ Sign up for the flascc beta ]


AdobeAIR crossplatform apps:

Qixel HD : Pixel Art Painter

Qixel HD is an iPad app that makes it super-easy for designers, pixel-lovers and retro gamers to make stylised ‘qixel art’ and share their designs by email, Facebook and Twitter.

What can you make with 651 pixels?

Qixel is all about creating minimalist images, retro characters and typography with a limited number of pixels and colour palette. Make art or just use it to chill out - it’s the digital equivalent of popping bubblewrap!

I look forward to see what people do with it. There are some suggestions below to get you started, but it’s your software to play with. I look forward to seeing your artwork on the Facebook Qixel gallery!

Here’s what you can do with Qixel:

  • Draw pictures with 4 different pixel types: Squares, Circles, Diamonds and Triangles.
  • The canvas background button flips between black or white. This has a very different effect on your qixels.
  • Use the darken and lighten buttons to add shade and depth to your art.
  • The triangle setting has an extra button: Rotation. Try rotating your triangles 90 degrees to make strange patterns and origami-style art.
  • Use Qixel to make quirky typography.
  • Write simple messages and greeting cards to send to friends.
  • Make cool patterns and abstract backgrounds for websites.
  • Create retro game graphics, and then export frames in stages to make animation.
  • experiment with colour: great for artists and colour therapy teachers.



Sentinel Game Framework

A modern ActionScript 3 game framework aimed at developing games using Starling and Box2D.

Graphics & Events with Starling

Sentinel is built on top of Starling’s display and event architecture, allowing you to tap into GPU accelerated rendering power offered by Stage3D.

Wrappers for the display classes are found in sentinel.framework.graphics.

Physics with Box2D

Box2D is the underlying technology used to simulate physics in your game world, providing the perfect environment to handle collisions between your game objects.

Wrappers are found in sentinel.gameplay.physics.


Slideshare: Stage3D and AGAL

Fundamentals of Stage3D and AGAL shaders.