Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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CrossBridge SDK Community Releases:

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Amiga ModPlayer with AS3 Workers / Concurrency

Karsten Obarski invented 1987 the MOD format for his Ultimate Tracker running on Amiga computers. Since then, countless songs are created, especially for the demoscene.

8bitboy is an Amiga ModPlayer which acts as a Worker. This makes the player very stable, capable of playing mod-files without any gaps on lowest latency. Perfect for games!

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DeadCoats Flash Stage 3D - Behind the Scenes.

Neo-Pangea describes the process and methodology for building the worlds first Flash Stage 3D first-person shooter.

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Zynga’s CityVille got a new 3D face and launched today in a follow up version! The game is built with the next generation of Flare3D engine, which is powered by Stage3D/Flash technology. (via Tom Krcha)

[ CityVille 2 ]

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Unity 3.5 Public Preview build (RC1) RELEASED!

[ Download now ]

[ Release notes: Massive list of updates ]

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Sparticle File Format (AWP). One of the best particle format for Flash now with importer for SEA3D Studio.

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Pixelizer is a component based framework for writing games in AS3. That means that you have base entities and that you write little components for them. Components can be anything from game logic to rendering to whatever you can imagine. As all standard components and entities are already in the package, it is very easy to get started and getting your game on to the screen should be a breeze. I am aiming to make Pixelizer really flexible, reusable and extendable. The main rendering technique in Pixelizer is currently blitting. Blitting is a fast way of displaying hundreds of objects with virtually no slow down. However, as Pixelizer is very extendable, writing another type of renderer should be easy - it that’s what you want.

[ Pixelizer ] [ Github ] [ Examples ]