Stage3D gift from Jeux De Voiture:
“Working demo of incoming 3D game in flash 11 in which you radio-controlled drive great cars. You will have to fulfill several different type of mission in decor, with cartoon graphics we apply to offer a top game before Christmas. This game requires Flash Player 11 completely if your version of Flash does not update the game will detect it and prompt you to update to flash.
This is a beta demo of the game. Final version will be released on December 5 with more options, more circuit and types of missions.”
FlashDevelop is now 10 years old and what is a better way to celebrate it than release a brand spanking new FlashDevelop with plenty of new features and improvements!
We invite all intrested folks to beta test the new FlashDevelop 5: http://t.co/1blyVbihOa— FlashDevelop (@flashdevelop) March 16, 2015
Zynga’s CityVille got a new 3D face and launched today in a follow up version! The game is built with the next generation of Flare3D engine, which is powered by Stage3D/Flash technology. (via Tom Krcha)
[ CityVille 2 ]
In a matter of weeks, the Less Rain team was able to create a mobile application to enable creative people, and in particular members of the Behance community, to showcase and share their artwork as “street art”—pasted on top of physical locations.
The Less Rain team used various inputs to achieve rapid development, including in-house code, third-party ActionScript 3 Libraries/Native Extensions, and Adobe AIR. Less Rain is using these tools to quickly leverage user generated content and Behance portfolios to develop the Street Art Project application.
The most challenging aspect of the application revolves around the creative tools. Less Rain optimized the color space transformations and some blend modes on assembly shaders, which were programmed in AGAL.
These assembly shaders were needed in Adobe AIR to create visual effects. While the team found three shaders that could have worked, using them simultaneously would have slowed the app down significantly. Moreover, they felt that this approach would not scale up properly if additional effects were added to the app. Ultimately, Less Rain built a single shader that sped up the process by a factor of three while optimizing many types of color space transformations and blend modes to create more realistic visual effects.
Unreal Engine 3 ported to Flash:
[ Online demo ]