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Tsioque - An animated 2D adventure game

- Kickstarter
- Video: Trailer
- Video: Gameplay
- Download demo

Darkness, humor, animation - Tsioque, a new adventure game has just lauched on Kickstarter

Creators of critically acclaimed Tormentum, Polish OhNoo Studio, joined forces with award-winning animation filmmaker Alek Wasilewski (Lucky Day Forever) to create a frame-by-frame animated point & click adventure game in a dark but humorous fairytale setting.

TSIOQUE is a playfully dark 2d point & click adventure game inspired by such classics as Day of the Tentacle, Dragon’s Lair or Ron Gilbert’s Pajama Sam series. The game is being created with the use of meticulous frame-by-frame animation, where each second of gameplay requires multiple frames to be drawn by hand from scratch. By combining the hand-drawn 2d animation and a music system designed to dynamically follow the player’s actions, the developers hope to create a unique experience [merging boundaries] between adventure game and animated film.

The developers hope to raise $35,000. Most of this money will go to creating more frame-by-frame animation, which is the most labor-consuming part of the project. During the next 44 days, the campaign can be followed and supported on its official Kickstarter page. It’s worth mentioning that many interesting rewards wait for those who decide to support the project. The title will be available for PCs and is to premiere next year.

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Flash GAMM Kyiv 2012 presentations:

  • Adobe: Changing the game

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    [ Slideshare ]

    From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Do you know about Stage3D (for GPU acceleration) and the frameworks supported by Adobe for game development? Have you heard about Project Monocle? Which will revolutionize the way developers profile Flash content. Have you seen the Epic Unreal engine run in Flash? Join Thibault in this session to learn more about the projects the Gaming team at Adobe is working on.
  • Away3D: A million little triangles

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    [ Slideshare ]

    3D computer graphics have existed for decades, and these days are almost an accepted ability of any digital platform – from phone to tablet, laptop to desktop pc. Even with the vast amount of power in today’s generation of devices, there has always been some upper limit to work around, made all the more complex by the breadth of GPU processors in circulation. In the multi-platform world of today, consistency is the new holy grail – the ability to maintain a quality of performance across many different devices. In this session, Rob explores some of the tricks of the trade that can help release the 3D developer from their never-ending battle between performance and quality.
  • Rovio: Angry Birds: Behind The Scenes

    [ Video ]
    [ Slideshare ]

    Anastasios Katopodis is Senior Producer at Rovio:
    How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars.

[ FlashGAMM ]