Flash Daily News:

AR Air Native Extension supporting Android and iOS

Augmented Reality may have many different use cases, but we have found jewelry shops also a perfect match! They have catalogs and brochures for advertising their products… with AR, their customers can see more. Can hear more, and eventually, buy more! Right? 

I admit that writing Obj-C is like hell :) but we are almost through with the iOS version of our AR ANE… this video is showing how smooth the AR runs on both Android and iOS from an Adobe AIR app using ANE.

Advanced protection of Adobe AIR content

Few days ago I started small research about protection of Adobe AIR application from some kind of hackers. Many of you may know that after compilation of Adobe AIR app you will receive also SWF file(s) inside package that can be changed. In all cases that I know – developers simply obfuscate that file(s). But protection actually was not applied.


Protecting #AdobeAIR desktop apps from cheaters (Advanced level) http://t.co/JYiHGfuzsj
— Anton Azarov (@TheRabbitFlash) September 10, 2014

Advanced protection of Adobe AIR content

Few days ago I started small research about protection of Adobe AIR application from some kind of hackers. Many of you may know that after compilation of Adobe AIR app you will receive also SWF file(s) inside package that can be changed. In all cases that I know – developers simply obfuscate that file(s). But protection actually was not applied.

Empire Run

Run through centuries of history in this fast paced, side-scrolling adventure! Collect coins and facts, avoid artifacts, defeat enemies, and race your way through five great world empires: Ancient Egypt, Ancient Rome, The Maya Civilization, The Ming Dynasty and The Mughal Empire.

Links:

SenseEarth Explorer

SenseEarth is an Apache Flex showcased project, building a virtual world in your browser based on real world map/atlas.

Make Flex Even More Awesome

The Ardisia Component Library includes over 65 components to make it even easier to build powerful, robust, and fast applications in Flash and Flex. Add to that a full documentation suite and good looking themes, and you have all the tools you need to build slick and sleek applications.


Amazing set of #ApacheFlex components from Ardisia Labs http://t.co/UPdL7hBlxF
— NSFlexMonkey (@FlexMonkey)
September 17, 2014
Links:
Online demo

Make Flex Even More Awesome

The Ardisia Component Library includes over 65 components to make it even easier to build powerful, robust, and fast applications in Flash and Flex. Add to that a full documentation suite and good looking themes, and you have all the tools you need to build slick and sleek applications.

Links:

Adobe AIR crossplatform apps: Weights Mate

Weights Mate was developed for the gym goer who wants to record their training, avoid plateaus, increase strength and achieve their workout goals. If you’re disciplined about keeping a record of your progress, it’s time to throw 
away your dog-eared journal and chewed up pen and get the Weights Mate app.Weights Mate is so simple to use, intuitive and recognises athletes needs and time constraints. We designed Weights Mate to require minimal input during a workout, letting you log your set with a single finger swipe so you can stay focused on the task at hand.


My latest AIR iOS/Android universal app. Weights Mate. iOS: https://t.co/DmpWAzv2MP and Android: https://t.co/FQvZiN74Gp
— Mark Crooks (@crooksy88) September 25, 2014


Links:
iOS, Android

Adobe AIR crossplatform apps: Weights Mate

Weights Mate was developed for the gym goer who wants to record their training, avoid plateaus, increase strength and achieve their workout goals. If you’re disciplined about keeping a record of your progress, it’s time to throw 
away your dog-eared journal and chewed up pen and get the Weights Mate app.

Weights Mate is so simple to use, intuitive and recognises athletes needs and time constraints. We designed Weights Mate to require minimal input during a workout, letting you log your set with a single finger swipe so you can stay focused on the task at hand.

Links:

Better MovieClips with SwAG

MovieClips have been the stalwart workhorse of Flash since the very earliest days of ActionScript, so I’ll skip the details and gushing adoration and instead move on to some of the shortcomings:
MovieClips only play forward from the current frame. When building out animations without extra MovieClip functionality, playing animations backwards — a character in a game reversing, for example –requires a whole new timeline with the animation reversed. This produces a little extra memory overhead, even if symbols are re-used, but more importantly makes cross-linking the “forward” and “backward” clips challenging. For example, if a character is in a specific position on frame 5 of a “forward” animation, that frame might appear in frame 45 of the “backward” animation.
MovieClips only play at the global frame rate. Effectively, your game character can only run at one speed unless you include other MovieClips and then match them up, as best as possible, to the target speed.
MovieClips play holistically. When you play them, you must monitor their current frame if you want to stop at a specific point otherwise they’ll play all the way through. If you want to do this backwards, that’s even more work. If you want to play at a specific rate, ditto.
MovieClips have no triggers. If you want to know if frame 5 (or some label) has been reached, for example, you once again need to monitor the clip. Setting up multiple playback monitors is a bit of a pain.
So you can now probably guess what SwagMovieClip does.

Links:
Blog post: Better MovieClips with SwAG 
SwAG ActionScript toolkit

Better MovieClips with SwAG

MovieClips have been the stalwart workhorse of Flash since the very earliest days of ActionScript, so I’ll skip the details and gushing adoration and instead move on to some of the shortcomings:

  • MovieClips only play forward from the current frame. When building out animations without extra MovieClip functionality, playing animations backwards — a character in a game reversing, for example –requires a whole new timeline with the animation reversed. This produces a little extra memory overhead, even if symbols are re-used, but more importantly makes cross-linking the “forward” and “backward” clips challenging. For example, if a character is in a specific position on frame 5 of a “forward” animation, that frame might appear in frame 45 of the “backward” animation.
  • MovieClips only play at the global frame rate. Effectively, your game character can only run at one speed unless you include other MovieClips and then match them up, as best as possible, to the target speed.
  • MovieClips play holistically. When you play them, you must monitor their current frame if you want to stop at a specific point otherwise they’ll play all the way through. If you want to do this backwards, that’s even more work. If you want to play at a specific rate, ditto.
  • MovieClips have no triggers. If you want to know if frame 5 (or some label) has been reached, for example, you once again need to monitor the clip. Setting up multiple playback monitors is a bit of a pain.

So you can now probably guess what SwagMovieClip does.

Links:

Planète Liège, ANEs, QRCode, Camera and Videos

I’m happy to introduce you a new app: Planète Liège (cork planet) for iOS & Android. The application (in french only) gives lots of information about winemaking. Sometimes making institutional apps reveals many challenges as we will see below.


blogged QRCode, Instagram, Camera & Videos with #AIR http://t.co/Zan5GHfhqJ #ANEs
— Aymeric Lamboley (@aymericlamboley) September 19, 2014


Links:
Blog post
iOS, Android

Planète Liège, ANEs, QRCode, Camera and Videos

I’m happy to introduce you a new app: Planète Liège (cork planet) for iOS & Android. The application (in french only) gives lots of information about winemaking. Sometimes making institutional apps reveals many challenges as we will see below.

Links:

Rebuild: Gangs of Deadsville

New Sheep Stack Game Launches

Sheep Stack has just launched on iTunes, Google Play and on Amazon for Kindle Fire, giving you an exciting new challenge to get your teeth stuck into. Featuring 60 levels, the game tests your target hitting and balancing skills as you get to launch Shaun and the rest of the flock from the biggest pair of pants you’ve ever seen and then balance one sheep on top of the other.

Dynamic Type 2

Vector fields and bitmaps make star dust. Made in Flash with Actionscript.

Related:

Across the Wire Groovebox

Built with AIR and Starling.

This minimal groovebox has been developed to coincide with the release of the electronic metal song “Across the Wire” by Sahaja. The app allows you to make rhythmic patterns via a simple step-sequencer. Creating dark, heavy grooves has never been easier!

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