We’ve built an interactive 340 meter long LED screen using Flash and PlayerIO.
We built a simple twitter wall using either a projector or a monitor and build a prototype twitter game using Flash and a PHP back-end (later we change our back-end to Player.IO, more about this later). The reason behind this is because building games in Flash is not only quick and easy, but we can also publish our projects to multiple platforms (web, iOS, and Android) using Adobe AIR. We built the game in AS3 and uses the Vector graphics DisplayList.
Extra small Molehill based 3D engine. For free.
Would the new API really move your projects to the next level — or would it crumble once confronted with the real world? Furthermore: would all developers accept the huge number of changes? Would people dig into the new API and make use of all the new power?
Thankfully, all my worries were unfounded: after about half a year in the wild, Starling 2.0 still stands firm as a rock, gracefully handling everything you guys have thrown at it. Granted, they were a few small bugs here and there that required fixing, but that was to be expected.
Thus, I was able to craft the next release in the Starling 2 line, being able to make full use of the new architecture. Ladies and Gentlemen, please give a warm welcome to Starling 2.1!
Adobe Air Native Extension written in ActionScript 3 and C++ for displaying adaptive and interactive toast notifications in Windows 8, Windows 10 and UserNotificiations on OSX 10.12.1. Sample client included.
The SNICKERS Hungry-Me Generator gives you the chance to become part of the campaign “You are not you when you’re hungry”. Just upload a picture, adjust the machine and find out who you are when you’re hungry.
Marcel Klammer: The Hungry-Me Generator was built using Starling for Web, iOS and Android.