Flash Daily News:

SenseEarth Explorer

SenseEarth is an Apache Flex showcased project, building a virtual world in your browser based on real world map/atlas.

Make Flex Even More Awesome

The Ardisia Component Library includes over 65 components to make it even easier to build powerful, robust, and fast applications in Flash and Flex. Add to that a full documentation suite and good looking themes, and you have all the tools you need to build slick and sleek applications.


Amazing set of #ApacheFlex components from Ardisia Labs http://t.co/UPdL7hBlxF
— NSFlexMonkey (@FlexMonkey)
September 17, 2014
Links:
Online demo

Make Flex Even More Awesome

The Ardisia Component Library includes over 65 components to make it even easier to build powerful, robust, and fast applications in Flash and Flex. Add to that a full documentation suite and good looking themes, and you have all the tools you need to build slick and sleek applications.

Links:

Adobe AIR crossplatform apps: Weights Mate

Weights Mate was developed for the gym goer who wants to record their training, avoid plateaus, increase strength and achieve their workout goals. If you’re disciplined about keeping a record of your progress, it’s time to throw 
away your dog-eared journal and chewed up pen and get the Weights Mate app.Weights Mate is so simple to use, intuitive and recognises athletes needs and time constraints. We designed Weights Mate to require minimal input during a workout, letting you log your set with a single finger swipe so you can stay focused on the task at hand.


My latest AIR iOS/Android universal app. Weights Mate. iOS: https://t.co/DmpWAzv2MP and Android: https://t.co/FQvZiN74Gp
— Mark Crooks (@crooksy88) September 25, 2014


Links:
iOS, Android

Adobe AIR crossplatform apps: Weights Mate

Weights Mate was developed for the gym goer who wants to record their training, avoid plateaus, increase strength and achieve their workout goals. If you’re disciplined about keeping a record of your progress, it’s time to throw 
away your dog-eared journal and chewed up pen and get the Weights Mate app.

Weights Mate is so simple to use, intuitive and recognises athletes needs and time constraints. We designed Weights Mate to require minimal input during a workout, letting you log your set with a single finger swipe so you can stay focused on the task at hand.

Links:

Better MovieClips with SwAG

MovieClips have been the stalwart workhorse of Flash since the very earliest days of ActionScript, so I’ll skip the details and gushing adoration and instead move on to some of the shortcomings:
MovieClips only play forward from the current frame. When building out animations without extra MovieClip functionality, playing animations backwards — a character in a game reversing, for example –requires a whole new timeline with the animation reversed. This produces a little extra memory overhead, even if symbols are re-used, but more importantly makes cross-linking the “forward” and “backward” clips challenging. For example, if a character is in a specific position on frame 5 of a “forward” animation, that frame might appear in frame 45 of the “backward” animation.
MovieClips only play at the global frame rate. Effectively, your game character can only run at one speed unless you include other MovieClips and then match them up, as best as possible, to the target speed.
MovieClips play holistically. When you play them, you must monitor their current frame if you want to stop at a specific point otherwise they’ll play all the way through. If you want to do this backwards, that’s even more work. If you want to play at a specific rate, ditto.
MovieClips have no triggers. If you want to know if frame 5 (or some label) has been reached, for example, you once again need to monitor the clip. Setting up multiple playback monitors is a bit of a pain.
So you can now probably guess what SwagMovieClip does.

Links:
Blog post: Better MovieClips with SwAG 
SwAG ActionScript toolkit

Better MovieClips with SwAG

MovieClips have been the stalwart workhorse of Flash since the very earliest days of ActionScript, so I’ll skip the details and gushing adoration and instead move on to some of the shortcomings:

  • MovieClips only play forward from the current frame. When building out animations without extra MovieClip functionality, playing animations backwards — a character in a game reversing, for example –requires a whole new timeline with the animation reversed. This produces a little extra memory overhead, even if symbols are re-used, but more importantly makes cross-linking the “forward” and “backward” clips challenging. For example, if a character is in a specific position on frame 5 of a “forward” animation, that frame might appear in frame 45 of the “backward” animation.
  • MovieClips only play at the global frame rate. Effectively, your game character can only run at one speed unless you include other MovieClips and then match them up, as best as possible, to the target speed.
  • MovieClips play holistically. When you play them, you must monitor their current frame if you want to stop at a specific point otherwise they’ll play all the way through. If you want to do this backwards, that’s even more work. If you want to play at a specific rate, ditto.
  • MovieClips have no triggers. If you want to know if frame 5 (or some label) has been reached, for example, you once again need to monitor the clip. Setting up multiple playback monitors is a bit of a pain.

So you can now probably guess what SwagMovieClip does.

Links:

Planète Liège, ANEs, QRCode, Camera and Videos

I’m happy to introduce you a new app: Planète Liège (cork planet) for iOS & Android. The application (in french only) gives lots of information about winemaking. Sometimes making institutional apps reveals many challenges as we will see below.


blogged QRCode, Instagram, Camera & Videos with #AIR http://t.co/Zan5GHfhqJ #ANEs
— Aymeric Lamboley (@aymericlamboley) September 19, 2014


Links:
Blog post
iOS, Android

Planète Liège, ANEs, QRCode, Camera and Videos

I’m happy to introduce you a new app: Planète Liège (cork planet) for iOS & Android. The application (in french only) gives lots of information about winemaking. Sometimes making institutional apps reveals many challenges as we will see below.

Links:

Rebuild: Gangs of Deadsville

New Sheep Stack Game Launches

Sheep Stack has just launched on iTunes, Google Play and on Amazon for Kindle Fire, giving you an exciting new challenge to get your teeth stuck into. Featuring 60 levels, the game tests your target hitting and balancing skills as you get to launch Shaun and the rest of the flock from the biggest pair of pants you’ve ever seen and then balance one sheep on top of the other.

Dynamic Type 2

Vector fields and bitmaps make star dust. Made in Flash with Actionscript.

Related:

Across the Wire Groovebox

Built with AIR and Starling.

This minimal groovebox has been developed to coincide with the release of the electronic metal song “Across the Wire” by Sahaja. The app allows you to make rhythmic patterns via a simple step-sequencer. Creating dark, heavy grooves has never been easier!

Heineken Project AR App

The Heineken Project is an Augmented Reality application, turning your phone into an interactive toy that reacts to a Heineken bottle or glass placed in front of the camera. Away Studios developed the 3D component of the application that included particle effects and 3D-mapped visuals overlaid onto the video feed in realtime. The project was commissioned by Heineken and required a fast turnaround and smooth, detailed animation running on a variety of mobile hardware include iOS and Android devices.

The delivery included:

  • Four distinctive particle effects synchronised to the movement of the bottle in 3D.
  • Additional interactive effects for each bottle type that responded to user touch.
  • Incorporation of branded Heineken visuals.
  • Optimisations for iOS and Android.

Links:

Apache Flex Squiggly 1.0 released

The Apache Flex community is pleased to announce the release of Apache Flex Squiggly 1.0
Apache Flex Squiggly is an ActionScript spell checking library for the Apache Flex SDK.
This application is based on work donated by Adobe. We welcome feedback and contributions to it from the wider Apache Flex community.

Apache Flex Squiggly 1.0 released

The Apache Flex community is pleased to announce the release of Apache Flex Squiggly 1.0

Apache Flex Squiggly is an ActionScript spell checking library for the Apache Flex SDK.

This application is based on work donated by Adobe. We welcome feedback and contributions to it from the wider Apache Flex community.

Exciting new features of EffectHub.com and Sparticle

We launched Cocos2D-x online particle editor! You can use the editor to create, edit and export your Cocos2D-x effects, and you can download or fork other’s effects from the website.
Now Sparticle is supporting export your 3D effects to 2D pngs!Then you can use these 2D pictures in mobile games or 2D desktop games!
EffectHub and Sparticle is supporting earn money from sale your awesome works! You can set the price when upload your works, then you can earn money from each download of other people!

Exciting new features of EffectHub.com and Sparticle

  • We launched Cocos2D-x online particle editor! 
    You can use the editor to create, edit and export your Cocos2D-x effects, and you can download or fork other’s effects from the website.
  • Now Sparticle is supporting export your 3D effects to 2D pngs!
    Then you can use these 2D pictures in mobile games or 2D desktop games!
  • EffectHub and Sparticle is supporting earn money from sale your awesome works! You can set the price when upload your works, then you can earn money from each download of other people!
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