Flash Daily News:
Adobe AIR crossplatform inpisraion:

Masterpiece by DiGiorno for iOS & Android.

Links:
iOS
Android
Web version
Related:
Pizza Game! Online Design a Pizza Kit

Adobe AIR crossplatform inpisraion:

Masterpiece by DiGiorno for iOS & Android.

Links:

Related:

The Hitchcock obsession

Really cool Immersive experience - The Hitchcock obsession http://t.co/iP8QUs5YeU
— julien renau (@julien_rno) July 1, 2014

The Hitchcock obsession

Video: GameplayRecorder Starling App

Record demo videos of your game without a camera. Add soundtrack!

Enhance the gameplay by allowing the player to record game sessions.

You get:

  • ANE with iOS and simulator support
  • Demo app project for Starling
  • Complete manual with example code

What does it do?

DiaDrawGameplayRecorder.ANE is an AIR Native Extension for iOS which allows you to make a video recording of the screen of your game (or anything that can be drawn to a bitmap) and mix in pre-recorded sound. You have the option of encoding the videos with H.256 or JPEG and selecting video quality. See VideoSettings for full details.

What does it NOT do?

DiaDrawGameplayRecorder.ANE won’t record screens that are not part of your app.

Supported game frameworks: Starling, Away3D

K.O.L.M. - Stage3D / Away3D Kickstarter Game

From Antony Lavelle:

This is my Stage3D / Away3D project I’m kick starting, if you’d like to pass it around or back me that would be amazing Special thanks to Rob Bateman of Away3D and Flash Daily for talking with me last week when I kind of jumped the gun!

Moon Lunar Phase at ActiveDen

Checkout Moon Lunar Phase, available at ActiveDen.

This visualization calculates the lunar phase of the moon by translating Gregorian date to Julian time.

It calculates:

  • Percentage through the lunar cycle
  • Lunar Phase
  • Whether the moon is waxing or waning

Applied to any visual display object, it creates a mask to show the current illuminated portion of the moon.

Flash Runtimes Conquer the Universe

A panel at the 2014 Adobe Education Leader Institute at the heart of Adobe’s corporate headquarters in San Jose, California – with; Joseph Labrecque of the University of Denver, Andrew Phelps of the Rochester Institute of Technology, and Chris Campbell of Adobe Systems Inc.

Flash Runtimes Conquer the Universe

A panel at the 2014 Adobe Education Leader Institute at the heart of Adobe’s corporate headquarters in San Jose, California – with; Joseph Labrecque of the University of Denver, Andrew Phelps of the Rochester Institute of Technology, and Chris Campbell of Adobe Systems Inc.

Adobe AIR crossplatform inspiration:

Thumbs of Glory - Specialized App

Specialized’s Thumbs of Glory is the world’s most prestigious and challenging thumb-cycling race. Cyclists will push their thumbs to the limit for a chance to take home the grand prize of a Specialized S-Works Tarmac. To win the grand prize you must attempt to cycle the full 3,664 km course completing all 21 stages of the race.

Thumb cyclists may also compete for individual stage wins and shorter sprint and mountain climbs and the prizes and glory that go with them.

More:

Starling AS3 Animated Bitmap Builder
From Zombie Flambe:

I wrote a little Bitmap builder class where you pass in an image, a layer to draw it on, and some params, and the class takes apart your image in pixel “chunks” and redraws those chunks back onto the draw layer.
Take a look at the DEMO before checking out the code. Change some settings and click the “Draw” button in the bottom right.

Starling AS3 Animated Bitmap Builder

From Zombie Flambe:

I wrote a little Bitmap builder class where you pass in an image, a layer to draw it on, and some params, and the class takes apart your image in pixel “chunks” and redraws those chunks back onto the draw layer.

Take a look at the DEMO before checking out the code. Change some settings and click the “Draw” button in the bottom right.

ANE for displaying “Loading” status
From TheRabbitFlash:

Today I started my own labs. Will update when have a new content.
At this moment you can grab my newest Adobe Air native extension for iOS. Using it you can add screen overlay with spinning preloader.
There is no predefined sets of styles. You can customize it as you wish.
- Change background color using ARGB uint (0xFF 100% alpha, 0xFF 100% red and so on..)- Change spinner color using ARGB uint- Change spinner style. There is only two styles available
After show() call – Adobe Air will be blocked from any MouseEvent or TouchEvent. Call hide()for unblocking the same as for removing spinner from display.
Controller will be opened by 100% width and 100% height with centered spinner.

Related:
Video: Using native loading spinner in Adobe AIR

ANE for displaying “Loading” status

From TheRabbitFlash:

Today I started my own labs. Will update when have a new content.

At this moment you can grab my newest Adobe Air native extension for iOS. Using it you can add screen overlay with spinning preloader.

There is no predefined sets of styles. You can customize it as you wish.

- Change background color using ARGB uint (0xFF 100% alpha, 0xFF 100% red and so on..)
- Change spinner color using ARGB uint
- Change spinner style. There is only two styles available

After show() call – Adobe Air will be blocked from any MouseEvent or TouchEvent. Call hide()for unblocking the same as for removing spinner from display.

Controller will be opened by 100% width and 100% height with centered spinner.

Related:

Football inspires! Bring life to your inspiration with Flare3D

The Game is simple, drag the ball to define power and direction. The shooting height is defined depending on the position you pick up the ball (picking the ball  in the bottom you get a height shot).  The game use physics and is really simple.
This example works with a custom Dev Build library (included with the example), this library was compiled only for development and testing purposes. If you want the latest and stable version of Flare3D you can get it from our website.
Take this example as inspiration, we will be happy if you take the challenge to build your own football game, adding moves, headers,dribbling, etc…

Football inspires! Bring life to your inspiration with Flare3D

The Game is simple, drag the ball to define power and direction. The shooting height is defined depending on the position you pick up the ball (picking the ball  in the bottom you get a height shot).  The game use physics and is really simple.

This example works with a custom Dev Build library (included with the example), this library was compiled only for development and testing purposes. If you want the latest and stable version of Flare3D you can get it from our website.

Take this example as inspiration, we will be happy if you take the challenge to build your own football game, adding moves, headers,dribbling, etc…

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