Flash Daily News:

Video: Using Flash CC as a Physics Editor

I needed a Physics Editor that could add constraints (pivot joints and distance joints) for Nape. But couldn’t find anything that have what I need. So I created a couple of classes that parse the info from a SWF and exports a JSON.

Flash Online Conference #10
From Sergey Gonchar:

Hey Flash Community!  We are ready for the next online conference about Flash & Adobe AIR. Schedule:
Chris Campbell – Update on recent releases and roadmap
Cheng  Liao - Stage3d enhancement on AIR mobile, introduction and demo
Jiali Xiao – Benefits of relaxing Render Target Clear operation in Stage3D
Chandra Prakash - VideoTexture support on iOS
Neha Gupta – Improve your mobile game’s discovery using Adobe AIR Cross Promotion service
Ajay Kumar Shukla  – What’s new in Flash Professional CC
Links:
Conference page
Broadcast link
Please share the event with your friends who is interested in Flash & Adobe AIR!Thank you!

Flash Online Conference #10

From Sergey Gonchar:

Hey Flash Community!  We are ready for the next online conference about Flash & Adobe AIR. 

Schedule:

  • Chris Campbell – Update on recent releases and roadmap
  • Cheng  Liao - Stage3d enhancement on AIR mobile, introduction and demo
  • Jiali Xiao – Benefits of relaxing Render Target Clear operation in Stage3D
  • Chandra Prakash - VideoTexture support on iOS
  • Neha Gupta – Improve your mobile game’s discovery using Adobe AIR Cross Promotion service
  • Ajay Kumar Shukla – What’s new in Flash Professional CC

Links:

Please share the event with your friends who is interested in Flash & Adobe AIR!
Thank you!

Planet Shooter. Physics.

(..) I don’t want to use 3rd party libraries and my game uses only my code, no any engines. Even vectors and matrices are mine. I chose an approach of “lazy” update of game objects. This means that every time when I’m asking for position or rotation of an object, code checks if it was changed and if it was - it calculates necessary data. Currently I’m thinking about switching to another system, so I’ll not write about it in detail.

For physics I’m using bounding spheres. That will be the only volumes I’ll use. They’re very simple and fast. For fast moving objects (bullets) I’ll use continuous collision detection with spheres. In the posted video I’m using a brute force - I’m checking all objects with each other. I’m pretty happy with performance, but my next step will be spatial hierarchy for physics. I’ll use simple uniform grid. (..)

New Adobe AIR Native Extension Community on Github

Join and publish ANEs in the same place with fellow developers.

New Adobe AIR Native Extension Community on Github

Join and publish ANEs in the same place with fellow developers.

Polar Dash

A simple endless runner developed over a weekend for the Ludum Dare contest.


Cute endless runner by Cheesfork using #Flare3D. Developed over a weekend for the Ludum Dare contest! http://t.co/0BiMxMGrqR #gamedevelop
— Flare3D (@flare3d) September 9, 2014

Polar Dash

A simple endless runner developed over a weekend for the Ludum Dare contest.

Citrus V3.1.10 engine fixes and libraries update

We’re glad to introduce today a new version with mostly fixes (on Camera, multi-resolution system, and sound manager) and libraries update (Starling, Feathers, Nape & DragonBones).

Citrus V3.1.10 engine fixes and libraries update

We’re glad to introduce today a new version with mostly fixes (on Camera, multi-resolution system, and sound manager) and libraries update (Starling, Feathers, Nape & DragonBones).

New CrossBridge SDK released

List of changes
Check out the updated Examples and SWC libs. including: LUA, MCrypt, QRCode and more.

New CrossBridge SDK released

List of changes

Check out the updated Examples and SWC libs. including: LUA, MCrypt, QRCode and more.

Domi Domi Blocks

Domi Domi Blocks is an educational app for kids aged 3-5, aimed to train logical thinking. Children follow color patterns and discover hidden pictures together with the cute characters. Beautiful artwork and fun sounds guide the child through 40 different activities. Domi Domi Blocks helps develop eye-hand coordination and spatial orientation. The creation of the app was supervised by experienced early years educators.

Designed for Android and iOS devices.

This application uses Adobe AIR ,Starling, Robotlegs and Signals

Video-ANE

ANE for iOS to play videos on top of everything.
Work in progress && iOS only at the moment.
Displaying video in a AIR mobile project using Starling is complicated:
Flash display list Video object is not efficient
StageVideo may not have any things related to Starling on top of it.
VideoTexture are still not available on mobile.
The goal of this ANE is to display a video, on top of everything. So let’s say it’s a StageVideo reverse class.

Video-ANE

ANE for iOS to play videos on top of everything.

Work in progress && iOS only at the moment.

Displaying video in a AIR mobile project using Starling is complicated:

  • Flash display list Video object is not efficient
  • StageVideo may not have any things related to Starling on top of it.
  • VideoTexture are still not available on mobile.

The goal of this ANE is to display a video, on top of everything. So let’s say it’s a StageVideo reverse class.

Photographic shaders for Starling

A couple weeks ago I was contacted and asked to write some filters for Starling that could be used in a mobile camera application. To be honest, I’m not sure what’s become of the app as I’ve lost contact with the developer, unfortunately. A part of the deal, however, was that I eventually open source the filters, so I’m going to go ahead and do that now.
So, to my Starling Filters repo on Github, I’ve now added seven new photographic effects:
AnselFilter is a highly configurable way of making black and white images.
BleachFilter will bleach the color out of images in a fairly interesting way.
BloomFilter a relatively standard bloom effect with adjustable color.
LomoFilter does a bit of toy camera/Lomo/Vintage color adjustment.
NoiseFilter will add a custom amount of grain/noise to an image. Animating the seed parameters can produce a nice static effect.
TiltShiftFilter will produce a decent tilt shift blur. To be effective, this filter requires multiple passes, though, so probably isn’t that useful in performance critical situations.
VignetteFilter creates a standard vignette effect with optional sepia colorizing.


Some photographic shaders for #Starlingfw : http://t.co/SgSkmsPouf
— Devon O Wolfgang (@devon_o) September 13, 2014

Photographic shaders for Starling

A couple weeks ago I was contacted and asked to write some filters for Starling that could be used in a mobile camera application. To be honest, I’m not sure what’s become of the app as I’ve lost contact with the developer, unfortunately. A part of the deal, however, was that I eventually open source the filters, so I’m going to go ahead and do that now.

So, to my Starling Filters repo on Github, I’ve now added seven new photographic effects:

  • AnselFilter is a highly configurable way of making black and white images.
  • BleachFilter will bleach the color out of images in a fairly interesting way.
  • BloomFilter a relatively standard bloom effect with adjustable color.
  • LomoFilter does a bit of toy camera/Lomo/Vintage color adjustment.
  • NoiseFilter will add a custom amount of grain/noise to an image. Animating the seed parameters can produce a nice static effect.
  • TiltShiftFilter will produce a decent tilt shift blur. To be effective, this filter requires multiple passes, though, so probably isn’t that useful in performance critical situations.
  • VignetteFilter creates a standard vignette effect with optional sepia colorizing.
3Crates

Build a tower of crates in this one-tap gameplay. Beat your friends, collect coins, unlock all crates! But watch out! - you need to be precise, because crates move faster the higher the stack gets! Stack at least 3 crates perfectly to earn points. The higher you stack, the points increase exponential!


Please share. My game #3Crates is live on the AppStore! https://t.co/ZdQRa8hcDE #Stage3D #StarlingFW #FeathersUI #Nape
— Martin Bjeld (@bjeld) September 12, 2014

3Crates

Build a tower of crates in this one-tap gameplay. Beat your friends, collect coins, unlock all crates! But watch out! - you need to be precise, because crates move faster the higher the stack gets! Stack at least 3 crates perfectly to earn points. The higher you stack, the points increase exponential!

FLASH PLATFORM NEWS & TECH BLOG
Best source of Adobe Flash / Adobe AIR related:
NEWS SHOWCASES ACTIONSCRIPT & GAMEDEV TUTORIALS KNOWLEDGE ROUND-UPS
 
JOBS.FLASHDAILY.NET SUBMIT YOUR CONTENT!