Flash Daily News:
Making Flixel Community GPU accelerated

(..) The current implementation, tracked under issue #90 on Github, is more of a prototype than a final version, since no big optimizations were performed yet. Despite of that, the results are outstanding so far.(..).
As demonstrated the blitting render was able to draw between 500 and 1000 sprites simultaneously before dropping the FPS rate. The GPU render, on the other hand, was able to draw up to 2500 sprites before dropping the 30 FPS mark. Using the amount of 2500 bunnies as a parameter, the GPU render performed 428% better than the blitting one. That is a huge performance gain!

Making Flixel Community GPU accelerated

(..) The current implementation, tracked under issue #90 on Github, is more of a prototype than a final version, since no big optimizations were performed yet. Despite of that, the results are outstanding so far.(..).

As demonstrated the blitting render was able to draw between 500 and 1000 sprites simultaneously before dropping the FPS rate. The GPU render, on the other hand, was able to draw up to 2500 sprites before dropping the 30 FPS mark. Using the amount of 2500 bunnies as a parameter, the GPU render performed 428% better than the blitting one. That is a huge performance gain!

Martin Bjeld Dev Lab: 3 Crates

I’m excited to show you a new iPhone game I just submitted to the app-store. Created with Adobe AIR, Starling, FeathersUI, Nape and Assetifier.

This game was very fun to make, and for the first time I decided to try to use Graphic artist and Audio makers from Fiverr.com. Im blown away with the quality of the Assets I had created by 2 very talented artist found on Fiverr.com.
Used in this project:
IntelliJ
Adobe AIR ( 15 )
StarlingFW ( Framework )
FeathersUI ( Components )
Assetifier ( Assets automation )
Nape ( Physics Engine )

Martin Bjeld Dev Lab: 3 Crates

I’m excited to show you a new iPhone game I just submitted to the app-store. Created with Adobe AIR, Starling, FeathersUI, Nape and Assetifier.

This game was very fun to make, and for the first time I decided to try to use Graphic artist and Audio makers from Fiverr.com. Im blown away with the quality of the Assets I had created by 2 very talented artist found on Fiverr.com.

Used in this project:

Flash Daily user submission:
Xtreamer Multi-Console

I’ve build a Launcher for Xtreamer Multi-Console. Using Adobe AIR, Starling, Feathers and ANE from Maorbar.
Product page
Demo

Flash Daily user submission:

Xtreamer Multi-Console

I’ve build a Launcher for Xtreamer Multi-Console. 
Using Adobe AIR, Starling, Feathers and ANE from Maorbar.

Quadrature

Catch as many squares as you can by drawing circles on your screen. A game of fast-paced action that will put your nerves to the test.

Links:
Source code
Appstore

Quadrature

Catch as many squares as you can by drawing circles on your screen. A game of fast-paced action that will put your nerves to the test.

Links:

Virtual Hero Station For Events & Parties

I was involved in this project for FotoMaster. Great Apps that you can play, and you’re the hero of the game!|

The players came to event, Photographed on a green screen, and they get a code. When they are enter the code to the app, Their faces be the hero face :)

Download and play here:

Sparticle File Format (AWP). One of the best particle format for Flash now with importer for SEA3D Studio.

Sparticle File Format (AWP). One of the best particle format for Flash now with importer for SEA3D Studio.

AIRGamepad Example - Rhuno

The recently released AIR 15 beta includes an updated AIRGamepad class that lets you use your mobile Android device as a controller for your desktop AIR applications and games. I spent a little bit of time messing around with it and created the demo shown below.

I’ve uploaded the project to github if you want to check it out. Note that it requires the gamepad.swc from the AIR 15 sdk (located in frameworks/libs/air) and also the as3corelib for image encoding.

Piggies Rescue

Digital Raiders want to show you our last project: Piggies Rescue, an adventure to save a group of piggies from the dangers of a slaughterhouse.

The game is available for web and mobile platforms. We also use the achievement and score system of each platform:

Finally, you can get the source code used to code external achievements from here.

SwAG ActionScript toolkit

Application frameworks are a dime a dozen these days. That’s why SwAG isn’t a framework but rather a toolkit — the Swiss Army Gear toolkit for ActionScript 3, to be exact.
As the name implies, this small-ish library contains useful code that can be employed wherever needed, as needed, without the full weight or presumptuousness of a full-on framework. In other words, it should be useful for you whether you have a project that’s well under way or are just starting out.
Because the library has lots of disparate features, I’ll be dedicating a number of future posts discussing them in detail and providing (hopefully) useful examples. Here is a brief preview:
Peer-to-peer networking, streaming, data sharing using RTMFP (via swag.network.SwagCloud and swag.network.SwagCloudShare)
Decoupled or source-optional event broadcasting (via swag.core.SwagDispatcher)
Extended MovieClip playback control (via swag.core.instances.SwagMovieClip)
SQLite database functionality for Adobe AIR (via swag.core.instances.SQLiteDatabase)
Extended date/time manipulation and comparison functionality (via swag.core.instances.SwagDate and swag.core.instances.SwagTime)
Extensive data analysis/conversion functionality (via swag.core.SwagDataTools)
ZIP data access and extraction (via swag.core.instances.SwagZip)
Extended runtime introspection (via swag.core.SwagSystem)
Extended HTTP/HTTPS data loading functionality (via swag.core.instances.SwagLoader)


Related:
Peer to Peer networking with RTMFP and SwAG

SwAG ActionScript toolkit

Application frameworks are a dime a dozen these days. That’s why SwAG isn’t a framework but rather a toolkit — the Swiss Army Gear toolkit for ActionScript 3, to be exact.

As the name implies, this small-ish library contains useful code that can be employed wherever needed, as needed, without the full weight or presumptuousness of a full-on framework. In other words, it should be useful for you whether you have a project that’s well under way or are just starting out.

Because the library has lots of disparate features, I’ll be dedicating a number of future posts discussing them in detail and providing (hopefully) useful examples. Here is a brief preview:

  • Peer-to-peer networking, streaming, data sharing using RTMFP (via swag.network.SwagCloud and swag.network.SwagCloudShare)
  • Decoupled or source-optional event broadcasting (via swag.core.SwagDispatcher)
  • Extended MovieClip playback control (via swag.core.instances.SwagMovieClip)
  • SQLite database functionality for Adobe AIR (via swag.core.instances.SQLiteDatabase)
  • Extended date/time manipulation and comparison functionality (via swag.core.instances.SwagDate and swag.core.instances.SwagTime)
  • Extensive data analysis/conversion functionality (via swag.core.SwagDataTools)
  • ZIP data access and extraction (via swag.core.instances.SwagZip)
  • Extended runtime introspection (via swag.core.SwagSystem)
  • Extended HTTP/HTTPS data loading functionality (via swag.core.instances.SwagLoader)

Related:

Typing Race

Available on iOS and Android.
You used to think that typing was boring, didn’t you?
Not right with TYPING RACE. Fun, simple, dynamic sound effect and useful game and it will take you to a totally different feeling. A best solution to practice and improve your typing skills. 
Are you ready to test your typing speed and challenge your friends on a virtual keyboard? 
Features:
Race with people on the world.
Challenge your friends to see who typed faster.
Practice and improve your typing speed.
Measure the average typing speed (Words per minute).
Sharing your race result and your typing speed.
Technical aspects:
Engine: Starling, Citrus
Realtime comunicating: Gordon server & client
Native extensions: iOS and Google play game center.
User center database: Flox
UI: Feathers UI

Typing Race

Available on iOS and Android.

  • You used to think that typing was boring, didn’t you?
  • Not right with TYPING RACE. Fun, simple, dynamic sound effect and useful game and it will take you to a totally different feeling. A best solution to practice and improve your typing skills. 
  • Are you ready to test your typing speed and challenge your friends on a virtual keyboard? 

Features:

  • Race with people on the world.
  • Challenge your friends to see who typed faster.
  • Practice and improve your typing speed.
  • Measure the average typing speed (Words per minute).
  • Sharing your race result and your typing speed.


Technical aspects:

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