Flash Daily News:

Virtual Hero Station For Events & Parties

I’ve develop this project for FotoMaster. Great Apps that you can play, and you’re the hero of the game!|

The players came to event, Photographed on a green screen, and they get a code. When they are enter the code to the app, Their faces be the hero face :)

Download and play here:


Sparticle File Format (AWP). One of the best particle format for Flash now with importer for SEA3D Studio.

Sparticle File Format (AWP). One of the best particle format for Flash now with importer for SEA3D Studio.

AIRGamepad Example - Rhuno

The recently released AIR 15 beta includes an updated AIRGamepad class that lets you use your mobile Android device as a controller for your desktop AIR applications and games. I spent a little bit of time messing around with it and created the demo shown below.

I’ve uploaded the project to github if you want to check it out. Note that it requires the gamepad.swc from the AIR 15 sdk (located in frameworks/libs/air) and also the as3corelib for image encoding.

Piggies Rescue

Digital Raiders want to show you our last project: Piggies Rescue, an adventure to save a group of piggies from the dangers of a slaughterhouse.

The game is available for web and mobile platforms. We also use the achievement and score system of each platform:

Finally, you can get the source code used to code external achievements from here.

SwAG ActionScript toolkit

Application frameworks are a dime a dozen these days. That’s why SwAG isn’t a framework but rather a toolkit — the Swiss Army Gear toolkit for ActionScript 3, to be exact.
As the name implies, this small-ish library contains useful code that can be employed wherever needed, as needed, without the full weight or presumptuousness of a full-on framework. In other words, it should be useful for you whether you have a project that’s well under way or are just starting out.
Because the library has lots of disparate features, I’ll be dedicating a number of future posts discussing them in detail and providing (hopefully) useful examples. Here is a brief preview:
Peer-to-peer networking, streaming, data sharing using RTMFP (via swag.network.SwagCloud and swag.network.SwagCloudShare)
Decoupled or source-optional event broadcasting (via swag.core.SwagDispatcher)
Extended MovieClip playback control (via swag.core.instances.SwagMovieClip)
SQLite database functionality for Adobe AIR (via swag.core.instances.SQLiteDatabase)
Extended date/time manipulation and comparison functionality (via swag.core.instances.SwagDate and swag.core.instances.SwagTime)
Extensive data analysis/conversion functionality (via swag.core.SwagDataTools)
ZIP data access and extraction (via swag.core.instances.SwagZip)
Extended runtime introspection (via swag.core.SwagSystem)
Extended HTTP/HTTPS data loading functionality (via swag.core.instances.SwagLoader)


Related:
Peer to Peer networking with RTMFP and SwAG

SwAG ActionScript toolkit

Application frameworks are a dime a dozen these days. That’s why SwAG isn’t a framework but rather a toolkit — the Swiss Army Gear toolkit for ActionScript 3, to be exact.

As the name implies, this small-ish library contains useful code that can be employed wherever needed, as needed, without the full weight or presumptuousness of a full-on framework. In other words, it should be useful for you whether you have a project that’s well under way or are just starting out.

Because the library has lots of disparate features, I’ll be dedicating a number of future posts discussing them in detail and providing (hopefully) useful examples. Here is a brief preview:

  • Peer-to-peer networking, streaming, data sharing using RTMFP (via swag.network.SwagCloud and swag.network.SwagCloudShare)
  • Decoupled or source-optional event broadcasting (via swag.core.SwagDispatcher)
  • Extended MovieClip playback control (via swag.core.instances.SwagMovieClip)
  • SQLite database functionality for Adobe AIR (via swag.core.instances.SQLiteDatabase)
  • Extended date/time manipulation and comparison functionality (via swag.core.instances.SwagDate and swag.core.instances.SwagTime)
  • Extensive data analysis/conversion functionality (via swag.core.SwagDataTools)
  • ZIP data access and extraction (via swag.core.instances.SwagZip)
  • Extended runtime introspection (via swag.core.SwagSystem)
  • Extended HTTP/HTTPS data loading functionality (via swag.core.instances.SwagLoader)

Related:

Typing Race

Available on iOS and Android.
You used to think that typing was boring, didn’t you?
Not right with TYPING RACE. Fun, simple, dynamic sound effect and useful game and it will take you to a totally different feeling. A best solution to practice and improve your typing skills. 
Are you ready to test your typing speed and challenge your friends on a virtual keyboard? 
Features:
Race with people on the world.
Challenge your friends to see who typed faster.
Practice and improve your typing speed.
Measure the average typing speed (Words per minute).
Sharing your race result and your typing speed.
Technical aspects:
Engine: Starling, Citrus
Realtime comunicating: Gordon server & client
Native extensions: iOS and Google play game center.
User center database: Flox
UI: Feathers UI

Typing Race

Available on iOS and Android.

  • You used to think that typing was boring, didn’t you?
  • Not right with TYPING RACE. Fun, simple, dynamic sound effect and useful game and it will take you to a totally different feeling. A best solution to practice and improve your typing skills. 
  • Are you ready to test your typing speed and challenge your friends on a virtual keyboard? 

Features:

  • Race with people on the world.
  • Challenge your friends to see who typed faster.
  • Practice and improve your typing speed.
  • Measure the average typing speed (Words per minute).
  • Sharing your race result and your typing speed.


Technical aspects:

Voxel Demo 

Made with a Modified version of the Starling-Framework:
Demo
Github
Use Mouse to move the Lights and rotate the Cube.


Here’s a little Demo with Colored Voxel and Lights http://t.co/iqkwK0CUj6 @FlashDailyNet @PrimaryFeather #stage3d
— Julian (@Mondehns) August 25, 2014

Voxel Demo

Made with a Modified version of the Starling-Framework:

Use Mouse to move the Lights and rotate the Cube.

Adobe Flash Professional CC: Learn by Video (2014 release)

This critically-acclaimed interactive training program from Adobe Press offers exceptional quality high-definition video to teach the fundamentals of Adobe Flash Professional CC.
Including more than 6 hours of video tutorials, the course comes complete with lesson files, assessment quizzes, and review materials. Experienced instructor Joseph Labrecque presents a comprehensive introduction to Flash Professional, including best practices as well as fundamental concepts of animation and interactivity. Covered topics include working with graphics, sound, tweens and masks, and exporting files to various formats, and how to work within the Creative Cloud.

Adobe Flash Professional CC: Learn by Video (2014 release)

This critically-acclaimed interactive training program from Adobe Press offers exceptional quality high-definition video to teach the fundamentals of Adobe Flash Professional CC.

Including more than 6 hours of video tutorials, the course comes complete with lesson files, assessment quizzes, and review materials. Experienced instructor Joseph Labrecque presents a comprehensive introduction to Flash Professional, including best practices as well as fundamental concepts of animation and interactivity. Covered topics include working with graphics, sound, tweens and masks, and exporting files to various formats, and how to work within the Creative Cloud.

From Martin Bjeld:

I started to post a bit again. Mainly Starling, Feathers and other related AIR development.

From Martin Bjeld:

I started to post a bit again. Mainly Starling, Feathers and other related AIR development.

Flare3D AGAL2 Online Demo & Source code

A few days ago we showed you some screenshots of a new demo that we made to show the power of the new AGAL2 features added in AIR/Flash 14 . Finally, we published the demo including full source code! The code is available in Github and with this demo we officially open Flare3D Labs! 
Web version (do not use Chrome Pepper version)
Source code
Blog post
Take this just as a base experiment to play with!, we’ll continue working on this, specially to better integrate it with the engine pipeline and build a proper workflow for it…right now is a bunch of nice and very fun custom rendering stuff but it already shows lots of possibilities, and having already available things like depth and normal buffers, just opens the door for a lot of really interesting effects.Even though I tried to add some bits of comments through the code, I know it may contain some pieces of rough math , so please, fell free to ask anything you want, or post FPS or suggestions, or anything BTW, for those who want to compile it for mobile, it already has the multitouch interface It requires FP14 on desktop, and AIR15 with -swf-version=26 on mobile.

Flare3D AGAL2 Online Demo & Source code

A few days ago we showed you some screenshots of a new demo that we made to show the power of the new AGAL2 features added in AIR/Flash 14 . Finally, we published the demo including full source code! The code is available in Github and with this demo we officially open Flare3D Labs! 

Take this just as a base experiment to play with!, we’ll continue working on this, specially to better integrate it with the engine pipeline and build a proper workflow for it…right now is a bunch of nice and very fun custom rendering stuff but it already shows lots of possibilities, and having already available things like depth and normal buffers, just opens the door for a lot of really interesting effects.

Even though I tried to add some bits of comments through the code, I know it may contain some pieces of rough math , so please, fell free to ask anything you want, or post FPS or suggestions, or anything 
BTW, for those who want to compile it for mobile, it already has the multitouch interface 

It requires FP14 on desktop, and AIR15 with -swf-version=26 on mobile.

Deep Under the Sky

From Gestures.IO:

Dear Flashdaily, Gestures.IO is now opened. Please give us your feedback. Hope you’ll enjoy!

About:

EASILY. Gestures.IO helps developers create and deploy gesture touchless animation only with standardized script languages: Javascript and Actionscript.
SUSTAINABLY. The same app functions whatever the connected sensor is. Gestures.IO allows you to create long-term gesture-app, regardless of sensor diversity and/or SDK evolution.
CREATE GESTURAL INTERACTION. Let your public feels your creations by interacting with their hands and body. Each user is no longer a spectator but a fully engaged actor. Your message is sublimated.

From Gestures.IO:

Dear Flashdaily, Gestures.IO is now opened. Please give us your feedback. Hope you’ll enjoy!

About:

EASILY. Gestures.IO helps developers create and deploy gesture touchless animation only with standardized script languages: Javascript and Actionscript.

SUSTAINABLY. The same app functions whatever the connected sensor is. Gestures.IO allows you to create long-term gesture-app, regardless of sensor diversity and/or SDK evolution.

CREATE GESTURAL INTERACTION. Let your public feels your creations by interacting with their hands and body. Each user is no longer a spectator but a fully engaged actor. Your message is sublimated.

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